Also use better logic for the semaphore controls, which will also hopefully increase audio quality. Many of the deadlocks were caused by initialize not de-initializing properly and causing the audio callback thread to deadlock, fix this. It doesn't produce any messages after the save state is loaded or saved, seemingly assuming everything is in order. I've tried at least the following and probably a bunch of other stuff I can't recall off the top of my head: Deleting the configuration file. Steps to reproduce the behavior Open a game. Actual behavior The emulator crashes to desktop. Please fill out this form: Expected behavior The previously saved state is loaded.
Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Neither can I notice the difference between 24 and I need pointers so I know I am not ruining everything. Is the value 24 because of the gba hardware? Same thing for GB? I have no clue about this. On the code it is stated that all filters are either 16 or 32 bpp. The big thing is the params from the calloc. Any ideas about how to properly tackle this? I will set a branch for this, so we can point out code more easily. If i try to load it, it crashes immediately showing a variety of error messages.